Talks

Invited Talks

I have been invited to share my work at:

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  • Dennis Ramirez (2016). Epic Fail. University of Southern California
  • Dennis Ramirez (2015). Epic Fail. TEDxABQ. Albuquerque, NM. http://bit.ly/1PN7Kks
  • Dennis Ramirez (2015). Game Jam Keynote. University of Southern California. Los Angeles, CA.
  • Dennis Ramirez (2015). Super Power Point. UW-Madison. Madison, WI.
  • Dennis Ramirez (2014). The Good, the Bad, and the Ugly. UNM. Albuquerque, NM.
  • Dennis Ramirez (2013). The Good, the Bad, and the Ugly. LEGO. Billund, Denmark.

Videos




Interviews

  • The Hype Dissected: What VR Really Means For Gaming, US Gamer (2016)

Presentations

  • *Fay, I., Schell, J., Hunicke, R., Zhu, J., Dennis Ramirez (2017). Teaching Virtual Reality Game Development. Game Developer’s Conference (GDC). San Francisco, California.
  • *Dennis Ramirez, Berland, M. (2015). Using Spatial Game Analytics to Analyze Player Paths Through Games. Games Learning Society (GLS) Conference. Madison, Wisconsin.
  • *Beaber, R., Higgen, T., DeVane, B., Dennis Ramirez, Norton, D., Gilbert, Z. (2015). Games, Race, and Education. GLS Conference. Madison, Wisconsin.
  • *Dennis Ramirez, Seyler, S., Squire, K., Berland, M. (2014). I’m a Loser, Baby: Gamer Identity & Failure. DiGRA 2014. Snowbird, Utah.
  • *Dennis Ramirez, Saucerman, J., Dietmeier, J. (2014). Twitch Plays Pokemon: A Case Study in Big G Games. DiGRA 2014.
  • *Litts, B., Dennis Ramirez (2014). Making people fail: Failing to learn through games and making. GLS Conference. Madison, Wisconsin.
  • *Owen, V.E., Dennis Ramirez, Salmon, A., Halverson, R. (2014). Capturing Learner Trajectories in Educational Games through ADAGE. AERA Annual Meeting. Philadelphia, PA.
  • *Chen, M., Salter, A., Dennis Ramirez, Peterson, M., Salter, A., LaLone, N., Danilovic, S. (2014). Gameception: The Game A Week Challenge. NASAGA. Baltimore, MD.
  • *Owen, E., Dennis Ramirez (2013). Capturing Learner Trajectories in Educational Games through ADAGE. GLS Conference. Madison, WI.
  • *Dennis Ramirez (2013). Let’s Make A Game. GLS Conference. Madison, WI.
  • *Dennis Ramirez, Hatfield, D., Samson-Samuel, C., Owen, L. (2012). Meaningful failure. Meaningful Play 2012. East Lansing, MI.
  • *Chu, S., Dennis Ramirez, Samson-Samuel, C. (2012). Iterating towards balance. WCER Poster Fair. Madison, WI.
  • *Chu, S., Gutierrez, B., Dennis Ramirez, Samson-Samuel, C., Squire, K., Carnes, M. (2012). Content in context. Meaningful Play 2012. East Lansing, MI.
  • *Dennis Ramirez (2011). Epic Fail: Why is it ok to fail in videogames? GLS Conference. Madison, WI.
  • *Gutierrez, B., Chu, S., Dennis Ramirez, Squire, K. (2011). Pathfinder: A case example. DiGRA Conference. Utrecht, The Netherlands.
  • *Robinson, E., Salmon, A., Dennis Ramirez, Chu, S., Gutierrez, B., Squire, K., Millar, S., Carnes, M. (2011). Iterative prototyping. GLS Conference. Madison, WI.
(* denotes peer reviewed)